Developers Serious Sam: Siberian Mayhem They offer to start the game again: for it they released update 1.03 that adds an armful of content – from a new mode to alternative models of characters.
List of key additives:
Survival mode. There are six new cards with completely new music. You can survive alone or in a cooperative.
Eight new models for the player’s character: serious Sammy, Dark Delaila, Biker Blaise, Clear Kurt, Dude Devolver, Octan Oleg, Apocalypse Beast and Classical Serious Sam from The First Encounter.
Until May 9 Serious Sam: Siberian Mayhem give in Steam at a discount of 20 % – for 439 rubles.
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Serious Sam: Siberian Mayhem
The best comments
Ready? On the new engine? Yes.Understood
Next Encounter was published back in 2004 on the sixth generation of consoles. The engines there are 100% of different eras, there to redo there.
Yes, and between HD-interpretations and Serious Sam Nodepositbonuscasinos.co.uk 4, the difference is non-applied technologically-very often the engine is so evolving with each new iteration that it is to drag the old content in a new game-that is still pain. And Serious Engine is an absolute in-House that is developed, in fact, inside the studio and probably it follows the path “we cut off the support of the entire old, add a new one”.
Here you do not climb under the hood – you will not recognize.
In 2 parts and in NEXT ENCOUNTER?
Not only are there different eras, there is still a completely different engine from another studio, lol.And he says about transferring.
Some of the cards are taken from the old parts, including the second part and Next Encounter.Nice
Octan Oleg sounds like a day -off weapon. Or supervpers in training and slippers
Compensers are assembled by software binary code from the source text.
Cards are ported using parsers/binary analysis with subsequent transfer to a new format). You can’t just take and transfer some data for one set of classes and the behavior of functions to another, without refinement, excluding the behavior of the new engine.
If the Killing Floor 2 transferred the cards, then they found a converting method (consider: reverse engineering of Zhdalker binary and Killing Floor 2, if the format is not open) of all vectors, normals-the entire geometry + textures + shadeers in the format suitable for Killling Floor 2. Perhaps it was pushed manually, or after the conversion was seriously finished with a file.
In both cases, this is damn huge work.
I was now in Killing Floro 2 played the stalker cards from Khrey on the Third Henrila. These ports were made by fans on Entkias for relatively unpopular game.
Here you need to understand that the cards are ported using compilers, and not manually.
In both cases, this is damn huge work.
Only above it was about cool seeds. All parts were made by one developer and engine of Serious Engine – this is the engine of the studio itself with all the sources and other.
At least textures and models to cross -compile – not a problem. And only primitive geometry remains from the “map” itself. We are talking about cool Semena, which is mostly made of clean fields. It remains only to place the Entity of the respowns and that’s it.
Nobody canceled. And the engine is the same.
And why spend time and effort on survival regime, if he was always dead. Why not copy Killing Flor and just add waves, cooperative, an option to access weapons and bosses. And just maintain interest in the release of new cards.
I just don’t understand. I love KF2, but I want something new, and the sods are either survival, then horde, then cucklers offer instead of this working concept.