On EA Play 2018 Demonstration Anthem Now and then the not particularly informative chatter of the authors of the action was interrupted. Today Electronic Arts And BioWare finally published a full -fledged gameplay video. The video is equipped with comments by the host producer of the game Bena Irving (Ben Irving).
Three freelancers go to the demo on a mission, having previously squeezed into combat exoskeletons, called javelins. A little later, another player joins the heroes – the first -level newcomer. According to Irving, V Anthem Searching adventures together can look for characters with different pumping indicators.
Having stumbled upon a particularly powerful enemy – titanium, the group decides to retire. Screaming from the big man, the detachment is the secret underwater path to the den of the scars – local evil aliens. If you believe the producer, the militant encourages the study of the world – apparently, you can get to the goal in another way.
Heroes begin to pass the fortress (Stronghold) – a mission for four participants, for which a generous reward is relied. Stracing the location requires command interaction – so, in the video one of the fighters hit enemies with electricity, and the other shot them from the rail gun, causing additional damage.
In the final part of the presentation, freelancers are faced with Boss – a huge spider -like monster nicknamed Roy. To kill the creature quickly, you need to aim to its weaknesses. The monster actively moves in level and even retreats, then to attack again.
By the way, if your sense of beautiful wounds the meaning of damage from opponents, do not worry – the executive producer of the action Mark Darra (Mark Darrah) has already clarified that we will allow us to turn off the scifles. In addition, it will be possible to configure their size and transparency.
Anthem will be released on PC, PlayStation 4 and Xbox One February 22, 2019. In addition to the gameplay demonstration, valuable information about the game can be gleaned from our previous news.
July 5, 2018 Before the release of Bingositesnotongamstop.co.uk Fear The Wolves in the "early access" there were a couple of weeks
July 5, 2018 The last priestess of the wind is returning – in Soulcalibur VI will look at Talim
Anthem
The best comments
Only this game is just about dials. Like The Division, like Destiny, like borderlands. This is Diablo, which was stuck in a wrap of action from a third person. The point is precisely to see the dials and rejoice when they increase.
People here, as if not a game of brinatium. Or they just don’t know what to get to the fuck. Even in Obhapan and the regional stop of Destini2 there are damage dials.
And here expert opinions drove up, compiled on the basis of twenty -minute demonstrations: “There is no drive, weapons *iv, the specialized specialists are the same, the gameplay is dull, shooting range, wartframe cooler, twister”.
I once read in Steam a review of a large RPG, compiled on the basis of one hour of the game (according to the stimulus). Its essence was the following – “Game *iv, the open world *iv, quests *iv, dialogs *iv, construction *iv, graphics *iv, plot *iv, witch better”. The comrade once managed to go through the whole game in one hour. But the user managed to go the whole game above before its release, obviously.
Of course, the fans of the Diablo-manchkinism love to watch how increasingly and larger numbers fall out of opponents as the equipment is pumped out.) And the game, apparently, is largely relied on just on pumping a hero and shmotka (exoskeleton).
I don’t quite understand where there is so much arrogant heit. All that we know about the game is 20 minute demonstration, a couple of trailers and the duty of the developers.
Summarizing. The world looks beautiful, even intriguing in places. Shown gameplay is quite standard for representatives of the genre, in some places with interesting chips. In my opinion, not good is not bad, you need to feel. About the plot, single, etc company., generally nothing specific.
Network jokes have the bosses aimed at grind and party destruction/passing raids full of fans. And yes, the fact that BioWare does not do the conditional NWN, KTOR or Dragon Age Origins, and Destiny does not make the game obviously bad, because some of the audience did not wait.
By the way, the jumping out numbers have some useful functions. For example, you can determine the weaknesses of opponents, the type of damage and so on.
It brings out suspiciously on a whole list of games)
This is not bad, in fact, if only all this worked well.
Even in Cyberpunk 2077 they promise damage figures. But the news is about Anthem, we discuss it. Here it spoils all action and immersion. The game wants to look like a cool action movie. Imagine if Call of Duty would have the same damage figures.
The closer the release, the more intensity and disputes will be ..
"Shit"-"Return to the tops of Gamdev"
“Biovari died”-“We returned, bitch!"
“Klon of Destricts and Warframe”-“Original Game from the Guru of the Industry” ..
One is pleasing.
Logvinov has 12/10.
At least somewhere everything is stable and without surprises!
Yes, the graphics are really good. If you abstract from the fact that this is how the new mass effect \ Kotor should look like and try to evaluate what he saw with a cold head, then
This is really a little more technological "Destini-2". Even on the video it is noticeable.
Just now I am passing the plot of the “vanilla” version, and I see visual resemblance, namely:
-Color palette,
-Design of destroyed cities,
-Map with landing zones,
-Damage dials with gray "simple" and gold "successful" hits,
-vitality and purple
-"Scanning" of points of interest
and so
I Not I say that this is a drawback, simply, seeing a similarity in the same things (some are quoted literally, some are slightly changed), it will be a pity if the main repetition of the main For me personally deficiency of Destini-2, namely-an extremely strange presentation of the plot through the lowering of the protagonist (player) into nothing. I will explain: in D2, the main character is to unleash it with a horse, Robot assistant, who supposedly speaks “on behalf of the player”, and makes 3 \ 4 plot of important things, and GG acts as his stupid guard-guard. That is, he is not even Gordon Freeman or Venom Snape-he is just a limp shell without personality and history (unlike a helper robot). At the same time, almost all the key characters are just static “terminals” for quests issuing. Yes, they are represented in colorful beautiful videos, but in addition to talking on the radio, they do not take any action 🙁 and so on and so on and so on. Who played, he, I think, will understand.
I understand that people play in D2 for the sake of multiplayer, but here I am like a Forever Elon, I like to play myself.
Summarizing, if Antem can provide something more original than the above, I will only be happy and with pleasure I will acquire.
Something tells me that biovars did not choose such a project for themselves. It is more likely that EA wanted their Destini, and were able to find better studios to realize the idea.
Given the old news that Anthem is the last chance of biovar to justify to investors.
I really want the game to be cool.
In order for investors to say “WAU” and throw biovars with money, attracted new cool developers and made it possible to create something new and awesome.
So that biovars, like Phoenix, rebel from Andromeda’s ashes. So that something great, at the level of which, BARDUR and the first masses of effects appear from under their wing,.