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/ blog-632 / Free choice leading in a single story – details about the unique experience in The Outer Worlds

Free choice leading in a single story – details about the unique experience in The Outer Worlds

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We have already written about following The Outer Worlds Classical covenants Fallout In the news of the authors of the game to the persecution Bethesda. Therefore, the presence of freedom of choice in the upcoming creation Obsidian Entertainment For you should not be a surprise. Game Informer reporters talked to the developers on this topic.

Judging by the words of the main creators The Outer Worlds Tim Kane (Tim Cain) and Leonard Boyarsky (Leonard Boyarsky), the uniqueness of game experience for each player is one of the pillars of their new RPG. During the development of the first Fallout, speaks Boyarsky, developers confused the linearity of other entertainment of that period, and since then they have been trying to provide gamers with a wide scope for playing.

The Outer Worlds It will not be directly related to the moral choice: no one will clearly report which choice is good and which is not. Instead of the clumsy system of karma, entertainment will offer to look at the consequences and independently evaluate the results of their actions.

In addition, the “evil” Slotsnogamstop.co.uk choice will not always lead to the relevant events (and vice versa) – having committed a negative act at first glance, you can come to a much more favorable outcome than initially going along the bright path.

The goal of the developers is to give players as many opportunities as possible that will help to form an unpredictable story. However, the head of the narrative The Outer Worlds It costs first of all the plot. This means that ultimately players will go along more or less one path, creating different contexts for the main events.

As an example, the authors lead the moment closer to the start of the game, where players need to find a power stabilizer for a spaceship. Everyone has to go through this episode, but there will be several ways to complete the task – for example, you can buy one of several stabilizers to choose or get it thanks to the joint work of C. NPC, which will turn out with different ways.

Unlike other entertainment with a similar pseudo -devices system, a role -playing game from Obsidian will not devalue the solutions of gamers. Apparently, the game scenario is built in such a way that players will continue to bear the load of consequences on a single plot path.

The individuality of game experience refers not only to the narrative, but also directly to the gameplay – everything is relatively standard for role -playing game: a variety of pumping, different styles of passage and the like.

The creators try to make a flexible pumping. You can, of course, throw all the glasses into the stealth and get a beautiful quiet killer, absolutely unsuitable for negotiating and open clashes with opponents. But the construction of a hybrid is also not forbidden, which, for example, can adequately show itself both in dialogs and in silent crawling through the bushes – a great option for a pacifist!

As mentioned in one of the past news about the game, from the protagonist it will be possible to fly out a leader. This time Obsidian I explained a little more in more detail what this class is. The hero-leader in itself is not very strong and relies on the ability of the allies, which affect not only combat skills. Companions, of course, can be changed – this will provide a greater breadth of opportunities.

Check the words of the developers will be released this year when The Outer Worlds get to PC, PlayStation 4 and Xbox One. A past note about the unusual arsenal of the game can be found here, and all the others, as usual, are looking for in our news feed.

 Free choice leading in a single story – details about the unique experience in The Outer Worlds