Creator and producer Dead Space Glen Skofield (Glen Schofield), together with other developers of the original, turned to Electronic Arts With the idea to create a fourth part of the franchise. The idea was unsuccessful.
Dan Allen Gaming told about this in an interview with the YouTube channel himself Scofield Together with Brett Robbins (Bret Robbins), who was the creative leader of the first Dead Space, And Christopher Stone (Christopher Stone) – Animation Head.
Trinity expressed a desire to do the fourth part of the horror franchise and even proposed the idea EA -Negotiations took place during 2024. However, the publisher gave the developers from the gate turn.
We did not delve into the details, they just told us not, they say, at present they are not interested, but they appreciate the attempt and blah blah blah blah. We know who you need to talk with, so they did not continue. We respect their opinion, they know their indicators that they need to publish and all that.
Glen Skofield
Recall, earlier Scofield said that he had to spill over a year and a half Electronic Arts, To agree to create Dead Space. It was difficult to get the company to take the risk. In the current conditions, there are also little chance that EA will dare to some bold step, since the "industry is in a strange state" is sure Stone.
In April, several sources reported that the entire series Dead Space Pailed due to low sales of the Dead Space remake . Following Jason Schreyer (Jason Schreier) said that the studio Motive I was going to engage in a new part of the series, but EA did not allow it to do it.
December 23, 2024 for https://www.trsports.co.uk/ s.T.A.L.K.E.R. 2 came out the last patch in 2024
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Given that Scofield with huge budgets and complete creative freedom issued The Callisto Protocol, which does not want to work at the gameplay level, I am not sure that he would have made a good continuation of the series.
Well, thanks to EA, at least for the fact that the series was born at all, overgrown with a bunch of additional works outside the main games, and lasted three parts, and even received an excellent remake, which was also an investment of money without any guarantees that it would be possible to recapture them.
Alas, players vote with money. In a situation where all sorts of KS2, Apexes and FORNITs do not leave the charts (with full respect for these games), and the excellent remake DS hardly collects money, I can even understand those who gave Scofild a negative answer.
1. I watched the history of the series, but as a fan of this series I myself know most of what was told there.
2. From the first to the third part, the game did not "reached".
The second part, for example, at least at least lost, but at the same time overgrown. For example, there is an excellent production, a strong plot, and there Isaac spoke and got his character. That is, it cannot be said that the second is worse than the first to be definitely.
The third, although she lost her horror and atmosphere, can also offer in return a healthy coop adventure in the DS setting.
And again, like a fan of this series, I watched what the developers say, artbook and so on. And I can say that it is not at all to blame for the fact that the triple has become "not like". The expanses themselves have already signed up, or burned out, or simply not pulled out, and changed their vectors. For example, in the first two parts of the monsters have always been former people, this was one of the bricks of Horror. There are troika monsters and a monsters, which no longer fit into those basics of the design that were laid in the previous parts.
Yes, EA also insisted there on an increase in action. But it depended on Visceral how to present it. And they decided to introduce some absolutely unnecessary and poorly dutted skirmishes with enemies-loves. Even from this concept you can squeeze both the action and horror, but they did well. And they had a coop in their heads even when developing either the first or second parts.
3. Callisto is broken at the level of basic gameplay, when the character is absolutely over -frauded and imbalanic, this does not work in Horror. The close battle is made so that the player does not need to steam, and the glove is able to raise enemies. In the horror! Raise enemies! And even the “blind” enemies for verification were also dull, and there was no complexity to cut them “in stealth”.
No, no “inadequate” requests of the publisher (which, by the way, are not EA), are not to blame for the game), not such a technical condition that was fixed after one day, as the game came out. The scotch and his game design is to blame.
Big uncles are afraid to take risks and lose the already spent reputation and money